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World war z game review
World war z game review





Set in the beautiful French Riviera, Marseille (like much of the rest of the game) avoids the drab color palette that comes with most zombie fiction, and many of the vistas would be outright picturesque if not for all the blood and dead (and undead) bodies. The crown jewel in the GOTY Edition is the new Marseille chapter, three new levels that each bring new elements to the table. Thanks to developer Saber Interactive's signature Swarm Engine, each of the zombies can be blasted individually, adding an extra sense of immersion to the players' efforts in thinning out the horde. Each of the new levels features at least one of these showstopping moments, where players can set up defenses to protect choke points while preparing for the imminent arrival of the horde. Instead, they feel like equal additions that try new things and offer unique gameplay options, while never losing sight of what makes World War Z so special in the first place: standing your ground and taking on hordes of enemies at once. The new levels don't feel like lesser experiences than the stages that came with the game. Related: Screen Rant's Original World War Z Review Initially launched with 14 levels across four chapters, intermittent DLC updates brought that number up to 17 stages, while the Marseille chapter new to the GOTY Edition (and the season pass) brings the current total to 20 levels. While relatively short in length, the multiple difficulty levels, upgradable weapons, and distinct classes made for a highly replayable experience.

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Upon its release last year, World War Z sought nothing more than to amaze and entertain players with fast-paced co-op shooting against a horde of zombie enemies numbering in the hundreds.







World war z game review